using ModernUO.Serialization;
using Server.Engines.Plants;
using Server.Items;

namespace Server.Mobiles
{
    [SerializationGenerator(0, false)]
    [TypeAlias("Server.Mobiles.DeathWatchBeetle")]
    public partial class DeathwatchBeetle : BaseCreature
    {
        [Constructible]
        public DeathwatchBeetle() : base(AIType.AI_Melee, Core.ML ? FightMode.Aggressor : FightMode.Closest)
        {
            Body = 242;

            SetStr(136, 160);
            SetDex(41, 52);
            SetInt(31, 40);

            SetHits(121, 145);
            SetMana(20);

            SetDamage(5, 10);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 35, 40);
            SetResistance(ResistanceType.Fire, 15, 30);
            SetResistance(ResistanceType.Cold, 15, 30);
            SetResistance(ResistanceType.Poison, 50, 80);
            SetResistance(ResistanceType.Energy, 20, 35);

            SetSkill(SkillName.MagicResist, 50.1, 58.0);
            SetSkill(SkillName.Tactics, 67.1, 77.0);
            SetSkill(SkillName.Wrestling, 50.1, 60.0);
            SetSkill(SkillName.Anatomy, 30.1, 34.0);

            Fame = 1400;
            Karma = -1400;

            switch (Utility.Random(12))
            {
                case 0:
                    PackItem(new LeatherGorget());
                    break;
                case 1:
                    PackItem(new LeatherGloves());
                    break;
                case 2:
                    PackItem(new LeatherArms());
                    break;
                case 3:
                    PackItem(new LeatherLegs());
                    break;
                case 4:
                    PackItem(new LeatherCap());
                    break;
                case 5:
                    PackItem(new LeatherChest());
                    break;
            }

            if (Utility.RandomDouble() < .5)
            {
                PackItem(Seed.RandomBonsaiSeed());
            }

            Tamable = true;
            MinTameSkill = 41.1;
            ControlSlots = 1;
        }

        public override string CorpseName => "a deathwatchbeetle corpse";

        public override string DefaultName => "a deathwatch beetle";

        public override int Hides => 8;

        public override WeaponAbility GetWeaponAbility() => WeaponAbility.CrushingBlow;

        public override int GetAngerSound() => 0x4F3;

        public override int GetIdleSound() => 0x4F2;

        public override int GetAttackSound() => 0x4F1;

        public override int GetHurtSound() => 0x4F4;

        public override int GetDeathSound() => 0x4F0;

        public override void GenerateLoot()
        {
            AddLoot(LootPack.LowScrolls, 1);
            AddLoot(LootPack.Potions, 1);
        }

        public override void AlterMeleeDamageTo(Mobile to, ref int damage)
        {
            if (Utility.RandomBool() && Mana > 14 && to != null)
            {
                damage += damage / 2;
                to.SendLocalizedMessage(1060091); // You take extra damage from the crushing attack!
                to.PlaySound(0x1E1);
                to.FixedParticles(0x377A, 1, 32, 0x26da, 0, 0, 0);
                Mana -= 15;
            }
        }

        public override void OnDamage(int amount, Mobile from, bool willKill)
        {
            var combatant = Combatant;

            if (combatant?.Deleted != false || combatant.Map != Map || !InRange(combatant, 12) ||
                !CanBeHarmful(combatant) || !InLOS(combatant))
            {
                return;
            }

            if (Utility.Random(10) == 0)
            {
                PoisonAttack(combatant);
            }

            base.OnDamage(amount, from, willKill);
        }

        public void PoisonAttack(Mobile m)
        {
            DoHarmful(m);
            MovingParticles(m, 0x36D4, 1, 0, false, false, 0x3F, 0, 0x1F73, 1, 0, (EffectLayer)255, 0x100);
            m.ApplyPoison(this, Poison.Regular);
            m.SendLocalizedMessage(1070821, Name); // %s spits a poisonous substance at you!
        }
    }
}
